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Thoughts on experience design & engineering
This is way too much. Slight change of color does the job for most of us.
Hahah. I suspect that would definitely hinder usability.I did something similar with the new yUML draw page (http://yuml.me/diagram/scruffy/class/draw2). The popup menus jump under the mouse when you click on them. This stops the user having to move their mouse as much. Do you think it's justified?
I sometimes think that things like this might be a symptom of what I might call "static comps effect." This is the phenomenon in a waterfall design process by which a graphic designer will take it upon themselves to design very different states of the UI to represent default, indicated and selected states. While these look fine as static comps presented individually, when they are put together in the final product they become confusing and unnecessary. That said, you'd think they would have toned it down before it went live, but hey.
It reminds me of my kids jumping up to give high fives.
Oh wow, I thought I've seen it all. Looks like piano keys...
Reminds me of some cheezy online donkey kong type game. Hilarious.
I agree to james_nac's comment.So 'super mario' or donkey kong. :)Some people overdo discoverability.
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